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Форум » Программирование в Pawno » Стандартные функции » GetPlayerFps (функция измеряет FPS игрока)
GetPlayerFps
Добавлено 12.05.2016 в 00:47 | Сообщение №1
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Администраторы
Данная функция измеряет FPS игрока.

Функция:
Код
stock GetPlayerFPS(playerid) {
        SetPVarInt(playerid, "DrunkL", GetPlayerDrunkLevel(playerid));
        if(GetPVarInt(playerid, "DrunkL") < 100) {
                SetPlayerDrunkLevel(playerid, 2000);
        }
    else {
        if(GetPVarInt(playerid, "LDrunkL") != GetPVarInt(playerid, "DrunkL")) {
                        SetPVarInt(playerid, "FPS", (GetPVarInt(playerid, "LDrunkL") - GetPVarInt(playerid, "DrunkL")));
                        SetPVarInt(playerid, "LDrunkL", GetPVarInt(playerid, "DrunkL"));
                        if((GetPVarInt(playerid, "FPS") > 0) && (GetPVarInt(playerid, "FPS") < 256)) {
                    return GetPVarInt(playerid, "FPS") - 1;
                        }
                }
        }
        return 0;
}

Использование:
Код
format(string,sizeof(string),"ФПС игрока: %d",GetPlayerFPS(playerid));

Пример, готовый FS:

Код
#include <a_samp>

new string[24];
new Text:Textdraw;
new PlayerText:FPStext[2];
new LastDrunkLevel[MAX_PLAYERS] = 0;
new FPS2[MAX_PLAYERS] = 0;

forward UpdateFPS(playerid);

public OnFilterScriptInit()
{
        Textdraw = TextDrawCreate(15.000000, 300.000000, "FPS:");
        TextDrawBackgroundColor(Textdraw, 255);
        TextDrawFont(Textdraw, 2);
        TextDrawLetterSize(Textdraw, 0.400000, 1.000000);
        TextDrawColor(Textdraw, -1);
        TextDrawSetOutline(Textdraw, 1);
        TextDrawSetProportional(Textdraw, 1);
        TextDrawUseBox(Textdraw, 1);
        TextDrawBoxColor(Textdraw, 255);
        TextDrawTextSize(Textdraw, 165.000000, 0.000000);
        return 1;
}

public OnFilterScriptExit()
{
        TextDrawHideForAll(Textdraw);
    TextDrawDestroy(Textdraw);
        return 1;
}

public OnPlayerConnect(playerid)
{
    TextDrawShowForPlayer(playerid, Textdraw);

        SetTimerEx("UpdateFPS", 500, 1, "i", playerid);

        FPStext[0] = CreatePlayerTextDraw(playerid, 66.000000, 300.000000, "100");
        PlayerTextDrawBackgroundColor(playerid, FPStext[0], 255);
        PlayerTextDrawFont(playerid, FPStext[0], 2);
        PlayerTextDrawLetterSize(playerid, FPStext[0], 0.420000, 1.000000);
        PlayerTextDrawColor(playerid, FPStext[0], -1);
        PlayerTextDrawSetOutline(playerid, FPStext[0], 1);
        PlayerTextDrawSetProportional(playerid, FPStext[0], 1);
        PlayerTextDrawShow(playerid, FPStext[0]);

        FPStext[1] = CreatePlayerTextDraw(playerid, 109.000000, 300.000000, "(GOOD)");
        PlayerTextDrawBackgroundColor(playerid, FPStext[1], 255);
        PlayerTextDrawFont(playerid, FPStext[1], 2);
        PlayerTextDrawLetterSize(playerid, FPStext[1], 0.360000, 1.000000);
        PlayerTextDrawColor(playerid, FPStext[1], -65281);
        PlayerTextDrawSetOutline(playerid, FPStext[1], 1);
        PlayerTextDrawSetProportional(playerid, FPStext[1], 1);

        return 1;
}

public OnPlayerDisconnect(playerid)
{
    TextDrawHideForPlayer(playerid, Textdraw);
        return 1;
}

public UpdateFPS(playerid)
{
        new drunk2 = GetPlayerDrunkLevel(playerid);
        if(drunk2 < 100)
        {
            SetPlayerDrunkLevel(playerid,2000);
        }
        else
        {
            if(LastDrunkLevel [playerid]!= drunk2)
            {
                new fps = LastDrunkLevel [playerid]- drunk2;

                if((fps > 0) && (fps < 200))
                        FPS2 [playerid]= fps;
                        LastDrunkLevel [playerid]= drunk2;
                }
        }
        format(string,sizeof(string)," %d",FPS2[playerid]-1);
        PlayerTextDrawSetString(playerid, FPStext[0] ,string);
        if(FPS2[playerid]-1 > 20)
        {
        PlayerTextDrawSetString(playerid, FPStext[1] , "(GOOD)");
        PlayerTextDrawColor(playerid, FPStext[1] , 0x33AA33AA);
        PlayerTextDrawShow(playerid, FPStext[1]);
        PlayerTextDrawShow(playerid, FPStext[0]);
    }
        if(FPS2[playerid]-1 < 20)
        {
        PlayerTextDrawSetString(playerid, FPStext[1] , "(BAD)");
        PlayerTextDrawColor(playerid, FPStext[1] , 0xFF0000AA);
        PlayerTextDrawShow(playerid, FPStext[1]);
        PlayerTextDrawShow(playerid, FPStext[0]);
    }
}


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Форум » Программирование в Pawno » Стандартные функции » GetPlayerFps (функция измеряет FPS игрока)
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